Role Overview
You will build Moon's 3D experience alongside senior engineers and a specialist manager - real-time 3D in React Three Fiber and Three.js that homeowners see in their own homes. You'll work across scene features, catalog-driven configuration, and the performance and data-optimization work that makes a field product fast on real tablets.
About the role
• You will join the ground floor of a new team with a clear technical mandate and a daily-shipping culture. You'll learn optimization craft from engineers who live it, making this the fastest place in the company to grow into a serious graphics engineer.
What you'll do
• Build features in the 3D experience: components, data-driven scene assembly, catalog-driven configuration of real products.
• Contribute to performance and data-optimization work: measure file sizes and load times, build pipeline tooling, chase regressions on real devices.
• Write tests and examples for the APIs you touch; keep the daily-shipping quality bar.
• Ship daily with AI-assisted workflows; grow toward owning subsystems.
Qualifications
• 2+ years of engineering with real Three.js, React Three Fiber, or strong WebGL exposure.
• Solid JavaScript/TypeScript; comfort with (or hunger for) the math of 3D - vectors, matrices, transforms.
• Interest in asset pipelines, data formats, and making things smaller and faster - evidence from work or side projects counts.
• Strong delivery record; eager to build deep expertise.