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Apple are hiring a Full Stack Engineer, Graphics, Games, and ML

Mid-level Cupertino, California, United States posted 2026-09-01

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Make Apple's best developers even better. Partner cross-functionally with the Graphics, Gaming and Machine Learning macOS and iOS engineering teams to streamline workflows, eliminate bottlenecks, and multiply the impact of those building the operating systems that power innovation globally.

Description


In this role, you will be working directly with engineers building macOS and iOS, hearing their challenges, and crafting solutions to make their work faster and more efficient. You'll partner closely with development teams to identify pain points, prototype innovative solutions, and ship systems and frameworks that improve the work of over 500 engineers every day. You will be part of the team that owns Graphics, Gaming, and Machine Learning Build and Test systems that manage over 2,000 builds and run over a million tests daily. You will have the opportunity to identify bottlenecks and improve critical work pipelines, architect new system capabilities, and see your contributions make a real impact on the teams that develop and ship Apple features to customers worldwide.

Minimum Qualifications


Strong Python Proficiency Experience working with gRPC and REST Experience working in highly cross-functional environment 3 years of relevant work experience 4 years in Computer Science, Compute Engineering, Software Development or equivalent experience

Preferred Qualifications


Strong Typescript Proficiency Golang Experience Experience working with frontend frameworks like React Proficiency in Kubernetes Experience with infrastructure-as-code and relevant tooling / frameworks such as Pulumi, Kustomize, and Terraform

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