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Big Viking Games are hiring a Principal Engineer, Agentic Products & Workflows

Staff+ Toronto, Ontario, Canada CA$175k–CA$200k posted 2026-08-11

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About Big Viking Games

Big Viking Games exists to make fans.

We are a profitable, independent Canadian gaming company focused on building, operating, and growing long-standing online game communities. Our flagship titles, YoWorld and FishWorld, have entertained millions of players over their lifetime. These are enduring live-service virtual worlds with rich in-game economies, virtual goods, deep social interaction, and player communities measured in years, not sessions.

We are now rebuilding the company as an AI-first studio. That is not a slogan here. It is an operating standard.

AI agents are already changing how we build, test, review, produce, and operate. We believe a small team of exceptional builders, amplified by well-architected AI systems, can outperform teams many times larger. This role exists to help prove that, operationalize it, and define what the next generation of game development looks like.

About the Role

Big Viking Games is hiring a Principal Engineer, Agentic Products & Workflows to build the systems that make an AI-first game studio real.

This is a founding-level engineering seat at the center of our AI transformation. You will help architect and build the agentic platform, autonomous engineering workflows, AI-enabled content pipelines, review systems, integration layers, and observability infrastructure that allow agents to produce reliable, reviewable, production-grade output for live games.

This is not a role for someone who is simply curious about AI.

You should already be building with agents, shipping systems, testing workflows, using AI coding tools daily, and developing opinions from real production experience. We care less about pedigree and more about what you have built, how you think, and whether your systems survive contact with real users, real content, real revenue, and real production constraints.

You will own verticals end to end: architecture, orchestration, data models, backend services, APIs, evaluation loops, human review surfaces, observability, quality controls, and the production workflows teams use every day.

This is hard in a very specific way. Agentic systems are nondeterministic, tool-driven, context-dependent, and often operating with minimal supervision. When they fail, they can fail quietly, expensively, or at the wrong moment. Your job is to build the infrastructure that makes those systems legible, reliable, recoverable, and trusted.

If that problem excites you, this role is built for you.

What You’ll Build

You will build and own systems across two flagship workstreams.

Autonomous Engineering Platform

The internal platform that lets a small number of engineers safely direct a large amount of autonomous work.

This includes:

LiveOps Content Pipelines

The AI-enabled production systems that turn creative direction into production-ready game content at scale.

This includes:

You will own the quality of what these systems produce, not just the plumbing that moves data around.

What You’ll Do What You BringAI and Agentic Systems Experience

This is the heart of the role, and the bar is deliberately high.

You should be able to demonstrate:

When you interview with us, expect to show real systems, not just talk about AI.

Nice to HaveIdeal Candidate Profile

The ideal candidate is a principal-level builder who wants the ground floor of something consequential.

They are not using AI simply to write code faster. They are architecting the systems that AI runs inside: orchestration, tools, memory, evals, review loops, observability, calibration, recovery, and human control surfaces.

They can think through the product experience, the data model, the workflow, the orchestration pattern, the interface, the failure modes, the quality controls, and the production risks, then go build the system.

They are comfortable with ambiguity, but they do not leave ambiguity unmanaged. They turn unclear goals into executable specs. They turn experiments into platforms. They turn repeated manual effort into automated workflows. They turn AI demos into production infrastructure.

They have a high bar, a practical bias, and something to prove.

This role is best suited for someone who wants founding-level ownership of a meaningful AI platform inside a profitable live-service gaming company, and who is excited to help define how game content, engineering workflows, and autonomous systems are built for the next decade.

Compensation

The expected base salary range for this role is CAD $175,000 to $200,000, depending on experience, technical depth, demonstrated agentic systems experience, and overall fit.

This role is also eligible for participation in the Employee Stock Option Plan.

Candidates who can show exceptional agentic systems work, including production architecture, evaluation infrastructure, systems running unattended, and meaningful leverage created for other teams, will be considered at the higher end of the range.

BenefitsAccessibility and Accommodation

Big Viking Games is committed to creating an inclusive and accessible environment for all candidates. We welcome applications from individuals of all abilities and will provide accommodations throughout the hiring process as needed.

If you require accommodation during the hiring process, please contact hr@bigvikinggames.com so we can work with you to support your needs.

Application Note

When you apply, tell us about an agentic system you have built or shipped. We are especially interested in what it did, how it failed, how you measured it, how you made it more reliable, and what changed because it existed.

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